Nintendo’s Four Gentlemen:
One of the most influential and respected figures in the gaming industry is Shigeru Miyamoto, the legendary game designer and producer who works for Nintendo. Miyamoto is widely regarded as the “god of gaming” because he has created some of the most iconic and beloved video game franchises of all time, such as Mario, Zelda, Donkey Kong, Star Fox, Pikmin and more. He is also known for his innovative and imaginative approach to game design, as well as his high standards of quality and polish.
Miyamoto has not only made a huge impact on the gaming industry, but also on the lives and careers of many game developers who have learned from him. Among them, there are four who stand out as his most prominent disciples, who have inherited his skills and philosophy, and who have become leaders and visionaries in their own right. They are known as the “Nintendo’s Four Gentlemen”, and they are:
- Kensuke Tanabe, the “Little Demon Director”, who has worked on games such as The Legend of Zelda: A Link to the Past, Super Mario RPG, Metroid Prime and Paper Mario.
- Katsuya Eguchi, the “Penny Pincher”, who has worked on games such as Super Mario Bros. 3, Animal Crossing, Wii Sports and Splatoon.
- Koizumi Yoshiaki, the “Efficiency God”, who has worked on games such as Super Mario 64, The Legend of Zelda: Ocarina of Time, Super Mario Galaxy and Super Mario Odyssey.
- Eiji Aonuma, the “Mastermind”, who has worked on games such as The Legend of Zelda: Majora’s Mask, The Legend of Zelda: Breath of the Wild, The Legend of Zelda: Skyward Sword and The Legend of Zelda: Twilight Princess.
In this blog post, we will introduce you to these four amazing game developers, and tell you more about their stories, achievements and personalities. You will learn how they have contributed to Nintendo’s success and innovation, and how they have followed or surpassed their master’s footsteps. So stay tuned and get ready to meet Nintendo’s Four Gentlemen.
Tanabe: The Little Demon Director
Kensuke Tanabe, also known as the “Little Demon Director”, is the oldest and the first disciple of Shigeru Miyamoto. He joined Nintendo in 1986, and soon impressed Miyamoto with his ambition to create a game that would surpass the original Super Mario Bros. Under Miyamoto’s guidance, he wrote the script for The Legend of Zelda: A Link to the Past, and came up with the concept of the Dark World, a parallel dimension that mirrored the Light World.
Tanabe later became an executive producer, and was in charge of overseeing various projects from Nintendo’s second-party studios, such as Intelligent Systems, Rare and Retro Studios. He has worked on games such as Super Mario RPG, Kirby’s Dream Land, Metroid Prime and Paper Mario. He is known for his strict and demanding style of management, which earned him the nickname of the “Little Demon Director”. He often challenges his teams to come up with new and innovative ideas, and is not afraid to scrap or restart a project if it does not meet his expectations.
Tanabe’s special skill is his ability to create immersive and engaging stories and worlds for his games. He has a knack for blending humor, drama and mystery in his narratives, and for creating memorable characters and scenarios. He is also adept at designing complex and rewarding gameplay systems that require strategic thinking and coordination. He has learned from Miyamoto how to balance difficulty and accessibility, and how to use feedback and iteration to polish his games.
One interesting anecdote about Tanabe is that he once had a heated argument with Miyamoto over the design of Super Mario RPG. Tanabe wanted to make the game more like a traditional RPG, with turn-based battles and character customization. Miyamoto wanted to make the game more like a Mario game, with action-based battles and simple mechanics. The two could not agree on a compromise, and ended up making two separate prototypes for the game. Eventually, they decided to merge the best elements of both prototypes into the final game, which became a critical and commercial success.
Katsuya Eguchi: The Penny Pincher
Katsuya Eguchi, also known as the “Penny Pincher”, is the second disciple of Shigeru Miyamoto. He joined Nintendo in 1986, along with Tanabe, but he did not work closely with Miyamoto until he joined the Super Mario Bros. 3 team. There, he learned from Miyamoto how to design fun and varied levels for a platformer game. He also contributed to the creation of some of the most iconic power-ups in the Mario series, such as the Tanooki Suit and the Frog Suit.
Eguchi later became a producer and a manager at Nintendo EAD, where he supervised several projects from different genres and platforms. He has worked on games such as Animal Crossing, Wii Sports, Splatoon and Nintendogs. He is known for his frugal and efficient style of production, which earned him the nickname of the “Penny Pincher”. He always tries to make the most out of limited resources, and to optimize the performance and quality of his games.
Eguchi’s special skill is his ability to create casual and social games that appeal to a wide and diverse audience. He has a talent for finding simple and intuitive ways to interact with games, such as using motion controls or touch screens. He also has a knack for creating charming and lively worlds that reflect the personality and preferences of the players. He has learned from Miyamoto how to make games that are easy to pick up and play, but hard to put down.
One interesting fact about Eguchi is that he was inspired to create Animal Crossing by his own experience of moving from his hometown to Kyoto when he joined Nintendo. He wanted to make a game that would capture the feeling of living in a new place, meeting new friends and creating new memories. He also wanted to make a game that would allow players to communicate and share their experiences with each other, even if they lived far apart.
In this blog post, we have introduced you to Nintendo’s Four Gentlemen, the four most prominent disciples of Shigeru Miyamoto, the legendary game designer and producer. We have told you about their names, nicknames, backgrounds, achievements, skills and personalities. We have also shared with you some interesting anecdotes and facts about their work styles and experiences.
These four game developers have contributed to Nintendo’s success and innovation in many ways. They have worked on some of the most iconic and beloved video game franchises of all time, such as Mario, Zelda, Animal Crossing, Splatoon and more. They have learned from Miyamoto how to create fun, engaging and immersive games that appeal to a wide and diverse audience. They have also developed their own talents and styles, and have challenged themselves to surpass their master’s footsteps.
We hope you have enjoyed this blog post and learned something new about Nintendo’s Four Gentlemen. If you are a fan of Nintendo or video games in general, we would love to hear from you. What are your favorite games or developers from Nintendo? Do you have any questions or comments about the four disciples of Miyamoto? Please share your thoughts with us in the comment section below. Thank you for reading and stay tuned for more gaming content.